![]() ![]() It can certainly be played without knowing the background story but the enjoyment may be lessened somewhat. There are references to events in ATOM throughout Trudograd and the player may not fully appreciate the meaning of these events. The story does benefit from the player having played ATOM. The writers often leave it to the player to interpret what the "why" behind a characters motivations is. I found it very rewarding getting into all these backstories and the lore of the city. The friendly hobo who sings you a song if you give him a few rupees may be more than what he appears. ![]() Many of the citizens of Trudograd have troubled pasts with secrets waiting to be uncovered. I found that the little stories that the player uncovers by fully exploring the city and doing side-quests were the most rewarding. The main story is interesting but it is not the star of the show in Trudograd. According to his Linkedin page is wrote over 900k words across both ATOM games. It's definitely the best writing he has done so far in his career. Scott Hamm, who has done writing on Battle Brothers, Black Geyser, King's Bounty 2 and Age of Decadence, has done an excellent job as an Editor. Alexander Chernyavskiy (the main writer on both the original ATOM and Trudograd) credited this to the team putting a much larger focus on the english language version. The english localisation is well done and I did not notice any major errors. It does however still have the "Additional questions" dialogue branch from the original game, where you ask what their name is, what they do and if they know any rumors - which still feels as clumsy as the original and if I am honest lead to most of the skim reading that I did in the game. There is far less repetition and conversations are fairly dynamic and can flow between multiple parties in a single conversation. However, the writing in Trudograd is generally engaging and characters often have meaningful stories to tell. A rule of thumb I use to judge the quality of the writing is how often I skip through dialogues - and in the original I was guilty of doing this more often than not. From the very start of Trudograd it was clear a big effort had been made to improve things. I enjoyed the soviet style humour but the characters were generally poorly written and some have grammatical errors, even in the final patch. The writing for the original ATOM was one of it's weakest points. Both ATOM and Trudograd were played with the latest available patches and I used a single mod for ATOM, which was to enable "Operation February", which was an exclusive time gated DLC. At many points in my review I will be comparing Trudograd to the original ATOM and their main source of inspiration, Fallout 1 & 2. I found ATOM to be a good game (6.5/10) but with plenty of issues which stopped it from being a great game. My playthrough was done using an imported character from the original ATOM RPG which was fully completed just before playing Trudograd. I've been playing ATOM: Trudograd for the past two weeks and here are my thoughts. ![]()
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